Jason D. Arnold, Attorney at Law, Joins Fashion Research Institute’s Black Dress Technology as In-House Counsel

New York, NY March 21, 2011 – Jason D. Arnold, Attorney at Law, Joins Fashion Research Institute’s Black Dress Technology as In-House Counsel

Fashion Research Institute CEO, Shenlei Winkler, announces that Attorney Jason Arnold has joined the FRI team as in-house counsel for Black Dress Technology, a wholly-owned subsidiary of FRI. Mr. Arnold is a 2007 James E. Beasley Temple University School of Law Graduate. Admitted to practice in Pennsylvania and to the U.S. District Court of the Middle District of Pennsylvania, he was an active member in the American Bar Association serving on committees in the Intellectual Property and the Science and Technology divisions.  He is also a member of the Pennsylvania Bar Association.

Furthermore, he has worked on copyright infringement litigation, including assisting in writing a certiori petition for the United States Supreme Court.  He has worked on trademark registration and infringement cases.

“I am very pleased to be joining Black Dress Technology because of their visionary use of immersive technology, something I personally believe will be integral to our professional and personal lives,” says Arnold.

“We are excited about having Mr. Arnold join the Black Dress Technology Team.” Says Shenlei Winkler, CEO of the Fashion Research Institute. “We think his experience in virtual worlds and particularly his emphasis in virtual goods and content will make him an integral part of the Fashion Research Institute team, focusing particularly on areas of content licensing from design houses in the apparel industry to virtual goods development for game development.”

Fashion Research Institute has been leading the effort to defining legal templates for users of decentralized OpenSim-based virtual worlds, including End User Licensing Agreements and easy-to-use content licensing templates.  Mr. Arnold served with distinction on the OpenSim Legal Steering Committee formed by FRI in 2009.

###

About Fashion Research Institute, Inc.: The Fashion Research Institute is at the forefront of developing innovative design & merchandising solutions for the apparel industry.  They research and develop products and systems for the fashion industry that sweepingly address wasteful business and production practices. Shenlei Winkler’s work spans both couture and mass-market design and development for the real life apparel industry. A successful designer, her lifetime sales of her real life apparel designs have now reached more than $70 million USD, with more than 25 million-dollar styles in her portfolio. Her couture work has appeared extensively on stage and movie screen.

Advertisements

PVDS Weekly Speaker Series Guest Fake Jewel October 29th

Please join us as we welcome Fake Jewel teaching an Interactive Writing Workshop at the weekly Professional Virtua Designer’s Society on Friday, Oct. 29th – 3-4 PM SLT in the 21C region of Second Life.

Fake Jewell is the writer and director at the Jewell Theatre on Samandiriel Island. She and the Jewell Theatre team have been creating full-length themed theatrical productions since August 2007.  In her RL, Fake has taught Creative Writing to folks from 7 to 93 years since 1998 in a variety of workshops and regular classes.  Fake and her group have recently experimented with Machinima, taking part in the UWA Art of the Artists competition and in the 48 hour Machinima Festival.

The session will be an interactive workshop where participants will be invited to try the ‘block-breaking’  techniques Fake uses in RL to get her students writing.

FULL FALL SPEAKER SCHEDULE – http://bit.ly/bQydjR
=========================================
Professional Virtua Designers’ Society

Our Mission
========
The purpose of the Professional Virtua Designers’ Society is to promote and protect the social, economic and professional interests of its members.

The Society is committed to improving conditions for all digital artists designing and developing virtual goods and products intended to be used in virtual worlds. It is also committed to raising standards for the entire emerging industry. The Society embraces digital artists at all skill levels and provides professional development to lift these special content creators to new levels of professionalism and skill.

Virtua Society Kicks Off Weekly Speakers Series

We’re thrilled to kick-off our weekly speakers series at the Professional Virtua Designer Society this Friday, September 10th, 2010 at Noon PDT.

Join us as we welcome Callipygian Christensen, who will be addressing the  challenges and advantages of creating 2D art in a virtual world.

http://slurl.com/secondlife/21C%20Interactive/74/29/22/

Shooting a variety of subjects, Callipygian Christensen uses SL snapshots  to document her view of the Second Life® we lead. Calli displays some unretouched images, but also uses post-processing to create photographic art – removing ugly angles and texture blurs caused by SL animation and movement, and to enrich the depth and tone of SL colors.

Calli presents images in many different styles, from portraits to landscapes, from the mundane to the erotic, and  has won Best in Show awards in numerous juried SL arts contests and Fan Favorite ballots.

Professional Virtua Designers’ Society

The purpose of the Professional Virtua Designers’ Society is to promote and protect the social, economic and professional interests of its members.

The Society is committed to improving conditions for all digital artists designing and developing virtual goods and products intended to be used in virtual worlds.  It is also committed to raising standards for the entire emerging industry. The Society embraces digital artists at all skill levels and provides professional development to lift these special content creators to new levels of professionalism and skill.

Professional Virtua Designers Society Announced

An integral part of the Fashion Research Institute is the Fashion Research Foundation, a 501(c) 3 nonprofit organization located in New York.  FRF is engaged in educational research using virtual worlds for education. Today, we are pleased to announce two upcoming sessions introducing the Professional Virtua Designers Society.

The purpose of the Professional Virtua Designers Society is to promote and protect the social, economic and professional interests of its members.Professional Virtual Designer Society

The Society is committed to improving conditions for all digital artists designing and developing virtual goods and products intended to be used in virtual worlds. It is also committed to raising standards for the entire emerging industry. The Society embraces digital artists at all skill levels and provides professional development to lift these special content creators to new levels of professionalism and skill.

The Society & Its Members
=====================

The Society supports its members in numerous ways:

·  Benefits which provide a complete, comprehensive benefits package ranging from major medical to a 401k retirement plan.

·  Discounts on goods and services

·  Professional development seminars, workshops and courses

·  An annual conference – in a virtual world – to ensure that all designers can attend

·  Two tiers of membership, with Journeymen and Professional designations which reflect skill level and competence in the field

We Are the Society
===============

The power of the organization is the power of community and affiliation. The Society exists to enable designers to achieve their dreams and to foster a productive, profitable and pleasant work life with the same protections that employees of large companies enjoy. The Society defines a valid standard of practical competency for professional virtua designers, and to effectively represent these designers and the profession of virtua design.

The Society is affiliated with the Fashion Research Foundation, which serves as the sheltering organization.  The Foundation is a 501 (c) 3 non-profit organization that does not endorse or in any way support any particular immersive space, computer game, or virtual world.  Society registration is a voluntary program with two tiers of membership.  The Journeyman designation is freely available to all designers working in the area, without need to substantiate their ability or length of tenure as a designer.

The Professional designation offers a path through which qualified designers may obtain a formal credential indicating that they meet a meaningful standard of professional competence as determined by technical knowledge and practical skills examinations, length of design practice experience, and other factors.  The minimum qualification for entering the Society’s professional registry is the Registered  Professional Designer TM (RPD) credential.  All Society Professional members are professional designers meeting the RPD TM or Registered Master Designer TM (RMD TM) standards.

Why is a formal standard for professional virtua  designers needed?
=====================================================

The terms “profession” and “professional”  are often used in design marketing material, because professionals are, by definition, more highly valued than hobbyists.   But as any professional knows, it takes more than simply calling yourself a professional to actually be one.  Qualifying to practice as in a true profession can involve years of training and study, as well as meeting a formal standard of competence.   While some professions require governmental licensing, the profession of virtua design is better served by a valid professional credential system, administered by a globally-oriented professional organization.

Designers often express the idea that their individual reputations are sufficient to establish themselves as professionals. And although the value of a well-earned reputation cannot be overstated, of course, reputations, particularly in the design field, are based on comparison and often on popularity, not on any particular standard.  In the real life apparel industry, designers of apparel are compared to other professionals, who have real standards of production and development that they must meet in order to remain employed.  Unlike the real life apparel industry, designers of virtua, however, need only satisfy a small core of diehard fans in order to call themselves ‘professional’.  By defining the term ‘professional virtua designer’ and aligning it with standards that must be met for the credential, we raise the overall quality of designers and create a substantive foundation against which designers and their reputations can be compared, thereby making it easier for the owners of commercial products such as grids, games, and other consumers of virtua to evaluate the quality of a given designer’s work, and its suitability for purchase or licensing.

The function of a professional credential in any field is to establish a minimum standard of quality for persons who are qualified to work as independent practitioners.  Therefore, the lowest credential issued by a professional credential program must designate a fully qualified professional capable of consistently producing work to a sufficiently high standard.  Credentials that do not establish a standard of excellence serve only to confuse those outside the industry, undermine the program’s credibility with other organizations and individuals, and to otherwise degrade the profession to a level of hobbyist. Professional credentials must take into account not only the time required to become truly proficient at design, but also the knowledge, skills, and additional training which likewise are integrated to evaluate the professional avatar apparel designer. Examinations for such a credential are naturally demanding, requiring the designer to demonstrate the kinds of abilities needed to work as a professional practitioner.  The credential is a valuable asset to working designers who wish to identify themselves and their work as meeting the high standards set by the Society.

An organization that issues professional credentials for avatar apparel designers needs to be made up of individuals who are qualified to assess design and who are actively working in the field.  This is the only way to ensure that the needs of the professional, working avatar apparel designer are met.  All designers who wish to join the Professional Virtua Designer Society are required to meet at minimum the standards set forth for Registered Designers, which is the minimum credential offered by the Professional Virtua Designer Society.  The Professional Virtua Designer Society openly promotes this standard, which is based on knowledge, skills, and experience, to all interested parties to the world of virtua as applied to virtual goods.

Meeting July 22nd, 2010
====================

On July 22nd, we will be hosting an information meeting in Second Life® to connect with those interested in learning more about the Professional Virtua Designers’ Society. There are two sessions scheduled, one at 11 AM Pacific and one at 6 PM Pacific. These sessions will take place on Shengri La http://slurl.com/secondlife/Shengri%20La/197/110/40

Virtual Fashion Internships for Winter 2010

Virtual apparel is a burgeoning market.  In 2007, more than $2.6 billion dollars of virtual goods were sold in virtual worlds, games, and immersive spaces.  This figure is expected to double in 2010. Avatar apparel – clothing, accessories, and footwear worn by avatars – is a huge part of these sales.  Until now, there have been no programs specifically intended to help new designers become established in this area.

After more than 3 years of development, the Fashion Research Institute is pleased to announce 5 avatar apparel design internships to be conducted wholly in the immersive workspaces it maintains in OpenSim and Second Life.

The focus of the internship is to develop skills for virtual goods development, specifically apparel with a lesser focus on accessories and footwear.  The intent of the internship is to assist interns to develop private design practices where they can create and sell their virtual goods. Interns are provided with classroom space and creation space in FRI’s OpenSim regions, and store front space on the heavily trafficked Shengri La regions in Second Life.  Interns are taught using the patent-pending design methodology created by Fashion Research Institute, which is applicable to both avatar apparel and to their work developing physical apparel.

These internships will begin January 25th and run until April 30.  Interns are expected to commit a minimum of 6-8 hours a week to the internship, with formal training sessions provided on Monday evenings from 6-9 pm ET.  Interns must commit to being present at these training sessions.  Instruction is provided only in English.

At the end of their internships, interns’ work will be presented in a virtual fashion runway show, with live models which the interns will style from hair to shoes.  All interns will complete their internship with Fashion Research Institute with a completed collection of avatar apparel including concept boards to product ads, which may be added to their portfolio. A final presentation of their work will be created.  Our Summer interns’ runway show can be viewed here.

Requirements:

Interns must provide their own Internet access and computer hardware and software sufficient to allow them access to the Institute’s classroom and facilities in the immersive OpenSim and Second Life regions of Shengri La.  Interns must have experience with and access to Photoshop (not provided). Interns must have a Second Life avatar account (available free), and are solely responsible for any fees related to their Second Life account.   Interns must also have a Skype account (free) with access to it during training periods.

Interns who successfully complete the 12 week long program will receive a certificate of completion and may be eligible for admission into the Fashion Research Institute incubation program.

Applicants may be currently enrolled in design school or recent graduates. Some design experience and background is required; these internships are not suitable for freshmen.  Internships begin January 25th.

To apply, send your resume with 1-2 fashion images you have sketched or illustrated along with contact information to admin @ fashionresearchinstitute.com.  Deadline for application is January 15th.