Accredited Virtual Fashion Summer 2010 Courses

ACCREDITED 3- CREDIT VIRTUAL FASHION DISTANCE LEARNING COURSES

Designed for the currently matriculated student or for the returning, nontraditional student, FTT495 is a 3-credit college course taught through Buffalo State University.  Taught completely on-line, students from around the world may register for this summer course that will be offered in Session A : taught June 1-June 26, 2010; Session B: taught  June 28 -July 24, 2010;   or Session C: Taught July 26-August 14, 2010.    Teaching is focused on using Photoshop to develop fashion for virtual worlds.

Tech requirements: Fast internet connection, hardware suitable to run Second Life, Photoshop, scanner, account on ScienceSim.com and Second Life, Skype account

Previous experience: Exposure to Photoshop. Users must know the overall PS menu and be able to access the Tool menu.

Duration: 2.5 hour class times TBA by instructor [2-4:30pm EST M-F].

Undergraduate Tuition and Fees (Per Credit Hour)

NY State resident
Tuition (per credit hour) $207
College fee (per credit hour) $.85
Activity fee (flat fee) $5
Health fee (per credit hour) $9.60
Athletic fee (per credit hour) $10.50
Technology fee (per credit hour) $13.50

Out-of-state resident
Tuition (per credit hour) $536
College fee (per credit hour) $.85
Activity fee (flat fee) $5
Health fee (per credit hour) $9.60
Athletic fee (per credit hour) $10.50
Technology fee (per credit hour) $13.50

Register at the Buffalo State University web site: http://www.buffalostate.edu/summer/

Session A registration begins April 7 through June 2, class starts June 1.

Session A [1980] FTT495 VIRTUAL FASHION: VIRTUAL WORLD

Session B registration begins April 7 through June 2, class starts June 28.

Session B [1981] FTT495 VIRTUAL FASHION: VIRTUAL WORLD

Session C registration begins April 7 through June 2, class starts July 26.

Session C [1982] FTT495 VIRTUAL FASHION: VIRTUAL WORLD

This course follows a collection-oriented design sequence, in which the class is expected to develop a mood board, color story, and concept boards for 6 outfits which will be developed for inclusion in a virtual fashion show, which will be designed as a group project. The course includes class work and home work and follows an aggressive schedule successfully piloted with real life fashion design students.  Students have full creation privileges in the online classroom as well as an assigned space for use for the duration of the class. Students receive virtual tool kit resources as part of their tuition.

All texture work is expected to be accomplished off line as part of the homework assignments.  Extensive resources and documentation are provided in the classroom, and students have full access to the classroom during their course.  All work is graded and receives feedback from the instructor. Students will complete 3 outfits, develop an initial label concept, and complete an initial showroom/store design. They will show their work on a runway at the final class, using their avatars as models.

Students must provide their own computer, internet connection, scanner, and image editing program(s) as well as have Second Life and Skype accounts.

Recommended text book: Designing Dreams, Shenlei E. Winkler, available on Amazon.com

About the instructor:

Shenlei Winkler (Shenlei Flasheart in SL) is a 30 year veteran of the fashion industry.  Her work spans both couture and mass market design and development for the real life apparel industry.  A successful designer, her lifetime sales of her real life apparel designs have now reached more than $70 million USD, with more than 25 million-dollar styles in her portfolio.  Her couture work has appeared extensively on stage and movie screen.  Winkler has also enjoyed success in Second Life, where she has designed fashion since 2005, with three popular brands including Prim & Proper (one of the top 400 Second Life earners in 2006), Flash & Trash, and Debutante. Her educational background includes three design degrees, including two from the prestigious Fashion Intitute of Technology.  Currently, she is the CEO and founder of the Fashion Research Institute which is focused on researching and developing virtualization technologies with particular emphasis for the apparel industry.  Her research areas include content licensing for virtual goods, virtualization of enterprise in immersive workspaces, OpenSim enterprise application development, and user immersion in virtual worlds.

More details on the Fashion Research Institute’s Blog: Spring/Summer 2010 Courses

To see work from previous students, please see: http://blip.tv/file/2057206

Nolcha Fashion Business Conference, Speakers Announced

We’re excited that the Fashion Research Institute will be represented at the upcoming Nolcha Fashion Business Conference on May 20th in NYC, NY. This conference caters to independent fashion designers, retailers and related independent industry businesses; providing one full day of industry expert-led interactive panels and thought-leadership discussions with those who define business strategy in the fashion market.

I’ll be taking the stage at 12:30 to talk about Virtual Worlds and Social Networking.  Learn how fashion fits into the equation with 3D modeling, virtual runway shows and virtual fashion pieces that can not only save money, but make money. Also learn about how social networks fit into virtual worlds as an additional marketing tool for your independent business.

Early bird registration ends in just 2 days, so if you’re in the NYC area, make sure you pick up your ticket fast !

Presenting at FashionCampNY 2010 Saturday, February 20

Virtual goods are hot, and 3D is even hotter!

In this 45 minute presentation, new methods of marketing, sales and development using 3D will be showcased.  You’ll learn about a sizzling new way to showcase your work using 3D in a 24 x7 virtual fashion show. Pick your models, pick their looks, pick your runway, and then select the outfits, garments or accessories you want to showcase..it’s that easy.

Want to go deeper? How about easy-to-use product demo stations, where your buyers can interact with your product offerings, changing colors and patterns.

Want even more? Your buyers can purchase your product directly from the runway; look at tech packs, or anything else you want to show them.  Your buyers are overseas or not easy to reach? No problem. If they have a web-enabled or mobile device, they can get actual videos of your product.   Join us for this visionary approach to marketing your product, and be at the forefront of trend. CEO Shenlei Winkler presents “Virtual Fashion, Real Money” in this 45 minute demonstration at FashionCampNY.

Fashion Camp is a free, volunteer-run, 2-day barcamp-style conference with workshops and presentations focused on current topics in fashion, technology, and innovative marriages of fashion and tech, including fashion tech/wearables, fashion eCommerce, and fashion2.0.