Keynotes Announced for 2011 Virtua Design Conference EARLY BIRD Tickets Go On Sale

On January 25th, 26th, and 27th, the virtual doors swing open for the 2011 Virtua Design Conference hosted in collaboration with the Professional Virtua Design Society and Intel Labs. This conference will be held on Science Sim.

Virtua Design Conference Keynotes

Keynoting this event are some seriously smart people whose vision and focus with digital convergence and virtual world development is helping to define various aspects of the 3D internet and virtual worlds. Leading the way is IBM Fellow  Grady Booch, who is recognized internationally for his innovative work in software architecture, software engineering, and collaborative development environments. He has devoted his life’s work to improving the art and the science of software development.

Suzy Deffeys is a Senior Technical Staff Member (STSM) in the office of the IBM CIO, and has over 20 years of 3D graphics software expertise at IBM. She currently leads projects focused on Augmented Reality, including creating a vision based augmented reality application running on Android mobile devices.  In the past she has led projects on Virtual Worlds Interoperability and OpenGL 3D development and is currently IBM’s representative in the COLLADA working group.

Dr. Mic Bowman is a principal engineer in Intel Labs and leads the Virtual World Infrastructure research project. Mic and his team develop technologies to enable new ways of interacting through virtual environments and online games.

Founder of the Fashion Research Foundation, a nonprofit organization focused on helping designers achieve their dreams with dignity, integrity and respect, Shenlei Winkler is currently the CEO of the Fashion Research Institute that is focused on researching and developing virtualization technologies with particular emphasis for the apparel industry.

Break Out Sessions

Over two full days of sessions, we’ve pulled in even more experts in their respective fields to discuss topics such as licenses, rights and permissions, DMCA, hypergrid content and content solutions. You’ll hear from the leaders in this emerging industry.  The current agenda can be viewed here.

Members of the Professional Virtua Designer Society Attend FREE

As a member of the PVDS, this annual conference is included in your membership at no additional cost. We do still need you to register.

If you’re not a member, you can head on over to the PVDS site and JOIN TODAY! or purchase a ticket for this guaranteed to be awesome event.

Non-Member Tickets On Sale

EARLY BIRD Non-Member 2011 Virtua Design Conference Pass SAVE $$

TAKE ADVANTAGE of the Early-Bird Rate to gain Full access to the 3-day conference, virtual exhibits and opening and closing parties.. all for only $35.00. There are a limited number of tickets available at this rate and the rate only lasts until November 30th.
Non-Member 2011 Virtua Design Conference Pass $50.00
Full access to the 2-day conference, virtual exhibits and opening and closing parties.

Sponsorship Opportunities Available

We are offering three sponsorship levels at the Virtua Designer Conference. If you’d like your products and/or services to be featured at this event, head over to the Sponsorship area of the PVDS web site. Your product or service will be visible to your target audience. Sponsors will be featured throughout all of our marketing collateral and inworld.
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Vote for Your Favorite Sinewave Dances for 2011 Virtua Designer Conference Kick-Off Party Use #pvds to cast your vote!

We are pleased to announce that legendary animation company Sinewave will be providing dance animations for the 2011 Virtua Designer Conference networking parties, to be held pre- and post- conference sessions January 25-27 in ScienceSim.  Sinewave CEO Rohan Freeman (Easy Babcock) has agreed to provide several of his high-quality dance animations to help make the pre-party on January 25th a success.

As anyone who has shopped at Sinewave in Second Life® knows, Rohan’s team has developed a fairly comprehensive catalog of dances.  There are so many, in fact, that we would like to ask for input in choosing dances you’d like to see at the party.  So please use hash tag #PVDS and twitter which male and which  female Sinewave dances you’d like to see and use at the pre-party on January 25th in ScienceSim.   We’ll tally the results on November 30th and announce the selected dances on December 1, 2010.

Call for Proposals, 2011 Virtua Design Conference Deadline Nov. 15th

2011 Virtua Designer Conference

January 25-27, 2011
ScienceSim

The field of virtual goods is in its nascent, formative stages. The road is open to express and define what virtual goods are, and how they may be best developed and used.  The field is new and exciting, but it should be informed by design disciplines that have evolved before it.

With issues of standardization, intellectual property concerns, micropayments, and even interoperability between virtual worlds now under consideration, the world of customer-generated content has shifted.  In order to be prepared, existing research should be showcased and new research areas defined.

We are calling for proposals for poster sessions to be held in conjunction with the 2011 Virtua Designer Conference in the OpenSim-based ScienceSim grid.

The Call for Proposals is organized around the idea of content and business, and topics that fall within this broad outline will be considered.  Some ideas that  may be considered include international copyright and intellectual property rights issues; content development methodology; micropayments and transactions; emerging platforms; professional development; asset management and curation systems; best practices; as well as areas which others may be working in.

How to Submit:

Submit a short proposal (500 words or less) describing your topic, project, or research by November 15, 2010 to CALL FOR PROPOSALS.

All submissions and presentations must allow the creation of derivative works such as video and photography that show the original work, with appropriate attribution. By submitting a proposal you agree to these terms.

Acceptance announcements will be made during the week of December 1, 2010. All presenters will be offered free admission to the conference.

PVDS Weekly Speaker Series Guest Jon Himoff, CEO Rezzable Fri. Nov. 12th 3pm PDT

Please join us as we welcome Jonathan Himoff, CEO of Rezzable at the weekly Professional Virtua Designer’s Society on Friday, November 12h from 3-4 PM SLT in the 21C region of Second Life.

Jon (RightAsRain Rimbaud) believes that web-based virtual world are the beginning of a very exciting direction toward the 3D Web, where a new type of interaction with information, content and people will be possible. Further, the avatar will be the essential interface/guide/companion for this dynamic new environment. Rezzable was founded in order to take a lead in establishing engaging users experiences and get the most out of new 3D web platforms as well as web services. Prior to founding Rezzable in 2007, Jon held CEO-roles at enterprise-software development and services companies that delivered innovation solutions via hosted platforms and advanced planning technologies.

FULL FALL SPEAKER SCHEDULE – http://bit.ly/bQydjR
=========================================
Professional Virtua Designers’ Society

Our Mission
========
The purpose of the Professional Virtua Designers’ Society is to promote and protect the social, economic and professional interests of its members.

The Society is committed to improving conditions for all digital artists designing and developing virtual goods and products intended to be used in virtual worlds. It is also committed to raising standards for the entire emerging industry. The Society embraces digital artists at all skill levels and provides professional development to lift these special content creators to new levels of professionalism and skill.

PVDS Weekly Speaker Series Guest Richard Childers November 5th

Please join us as we welcome Richard Childers, President of Virtual Space Entertainment as he speaks about the trials and tribulations of content development in Blue Mars at the weekly Professional Virtua Designer’s Society on Friday, November 5th from 3-4 PM SLT in the 21C region of Second Life.

Richard Childers says, “As the first Blue Mars developer we have been through a lot…a lot of money, a lot of heartache, and a lot of fun. I will be glad to provide an inside look at the process.”

FULL FALL SPEAKER SCHEDULE – http://bit.ly/bQydjR
=========================================
Professional Virtua Designers’ Society

Our Mission
========
The purpose of the Professional Virtua Designers’ Society is to promote and protect the social, economic and professional interests of its members.

The Society is committed to improving conditions for all digital artists designing and developing virtual goods and products intended to be used in virtual worlds. It is also committed to raising standards for the entire emerging industry. The Society embraces digital artists at all skill levels and provides professional development to lift these special content creators to new levels of professionalism and skill.

Call for Proposals, 2011 Virtua Designer Conference Jan 25-27 in ScienceSim

2011 Virtua Designer Conference
January 25-27, 2011
ScienceSim

The field of virtual goods is in its nascent, formative stages. The road is open to express and define what virtual goods are, and how they may be best developed and used.  The field is new and exciting, but it should be informed by design disciplines that have evolved before it.

With issues of standardization, intellectual property concerns, micropayments, and even interoperability between virtual worlds now under consideration, the world of customer-generated content has shifted.  In order to be prepared, existing research should be showcased and new research areas defined.

We are calling for proposals for poster sessions to be held in conjunction with the 2011 Virtua Designer Conference in the OpenSim-based ScienceSim grid.

The Call for Proposals is organized around the idea of content and business, and topics that fall within this broad outline will be considered.  Some ideas that  may be considered include international copyright and intellectual property rights issues; content development methodology; micropayments and transactions; emerging platforms; professional development; asset management and curation systems; best practices; as well as areas which others may be working in.

How to Submit:

Submit a short proposal (500 words or less) describing your topic, project, or research by November 15, 2010 to CALL FOR PROPOSALS.

All submissions and presentations must allow the creation of derivative works such as video and photography that show the original work, with appropriate attribution. By submitting a proposal you agree to these terms.

Acceptance announcements will be made during the week of December 1, 2010. All presenters will be offered free admission to the conference.

Acceptance Criteria

Acceptance decisions will be made based the proposal’s Relevance, Significance, Originality, Quality and Clarity.

A submission is RELEVANT when

  • it directly addresses one or more of the many business/content considerations

A submission is SIGNIFICANT when

  • it raises and discusses issues important to improving the quality and standards for digital assets, and
  • its contents can be broadly disseminated and understood by the informed creator audience

A submission is ORIGINAL when

  • it addresses a new problem or an existing challenge that hasn’t been studied in depth,
  • it takes a novel approach to resolving or answering existing questions
  • it provides a perspective on challenges in a unique way

A submission is of HIGH QUALITY when

  • existing literature is drawn upon, and / or
  • claims are supported by sufficient data, and / or
  • an appropriate methodology is selected and properly implemented, and / or
  • limitations are described honestly

A submission is CLEARLY developed when

  • it is organized effectively, and / or
  • the development appropriately and effectively uses the immersive, 3D environment effectively and well
  • the poster reflects the 3D world, is interactive, and enables new understanding

Questions?

Email Us

PVDS Weekly Speaker Series Guest Fake Jewel October 29th

Please join us as we welcome Fake Jewel teaching an Interactive Writing Workshop at the weekly Professional Virtua Designer’s Society on Friday, Oct. 29th – 3-4 PM SLT in the 21C region of Second Life.

Fake Jewell is the writer and director at the Jewell Theatre on Samandiriel Island. She and the Jewell Theatre team have been creating full-length themed theatrical productions since August 2007.  In her RL, Fake has taught Creative Writing to folks from 7 to 93 years since 1998 in a variety of workshops and regular classes.  Fake and her group have recently experimented with Machinima, taking part in the UWA Art of the Artists competition and in the 48 hour Machinima Festival.

The session will be an interactive workshop where participants will be invited to try the ‘block-breaking’  techniques Fake uses in RL to get her students writing.

FULL FALL SPEAKER SCHEDULE – http://bit.ly/bQydjR
=========================================
Professional Virtua Designers’ Society

Our Mission
========
The purpose of the Professional Virtua Designers’ Society is to promote and protect the social, economic and professional interests of its members.

The Society is committed to improving conditions for all digital artists designing and developing virtual goods and products intended to be used in virtual worlds. It is also committed to raising standards for the entire emerging industry. The Society embraces digital artists at all skill levels and provides professional development to lift these special content creators to new levels of professionalism and skill.