Call for Proposals, 2011 Virtua Designer Conference Jan 25-27 in ScienceSim

2011 Virtua Designer Conference
January 25-27, 2011
ScienceSim

The field of virtual goods is in its nascent, formative stages. The road is open to express and define what virtual goods are, and how they may be best developed and used.  The field is new and exciting, but it should be informed by design disciplines that have evolved before it.

With issues of standardization, intellectual property concerns, micropayments, and even interoperability between virtual worlds now under consideration, the world of customer-generated content has shifted.  In order to be prepared, existing research should be showcased and new research areas defined.

We are calling for proposals for poster sessions to be held in conjunction with the 2011 Virtua Designer Conference in the OpenSim-based ScienceSim grid.

The Call for Proposals is organized around the idea of content and business, and topics that fall within this broad outline will be considered.  Some ideas that  may be considered include international copyright and intellectual property rights issues; content development methodology; micropayments and transactions; emerging platforms; professional development; asset management and curation systems; best practices; as well as areas which others may be working in.

How to Submit:

Submit a short proposal (500 words or less) describing your topic, project, or research by November 15, 2010 to CALL FOR PROPOSALS.

All submissions and presentations must allow the creation of derivative works such as video and photography that show the original work, with appropriate attribution. By submitting a proposal you agree to these terms.

Acceptance announcements will be made during the week of December 1, 2010. All presenters will be offered free admission to the conference.

Acceptance Criteria

Acceptance decisions will be made based the proposal’s Relevance, Significance, Originality, Quality and Clarity.

A submission is RELEVANT when

  • it directly addresses one or more of the many business/content considerations

A submission is SIGNIFICANT when

  • it raises and discusses issues important to improving the quality and standards for digital assets, and
  • its contents can be broadly disseminated and understood by the informed creator audience

A submission is ORIGINAL when

  • it addresses a new problem or an existing challenge that hasn’t been studied in depth,
  • it takes a novel approach to resolving or answering existing questions
  • it provides a perspective on challenges in a unique way

A submission is of HIGH QUALITY when

  • existing literature is drawn upon, and / or
  • claims are supported by sufficient data, and / or
  • an appropriate methodology is selected and properly implemented, and / or
  • limitations are described honestly

A submission is CLEARLY developed when

  • it is organized effectively, and / or
  • the development appropriately and effectively uses the immersive, 3D environment effectively and well
  • the poster reflects the 3D world, is interactive, and enables new understanding

Questions?

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