Shengri La Emergence Day Party April 4th

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The original Shengri La island emerged on March 25th, 2007.  As it was originally intended, it served as a utopian base for our science, art, and fashion collaborators.  Shortly after the first island emerged, the other four were added: Shengri La Hope, Shengri La Peace, Shengri La Joy, and Shengri La Love. 

The past two years have seen a wide array of changes to Second Life, and to the activities and work we conduct in our regions in Second Life.  We’ve seen Windlight, sculptured prims, and the rise and fall of void sims as a business model. Despite all the changes we’ve seen, some things have remained the same in Shengri La. We continue to develop visually compelling, deeply immersive islands where our collaborators can work and engage.  We also stay true to our original covenant of providing kind sheltering wings and a safe haven for wanderers, some of whom stay with us as collaborators, others of whom are transient visitors.  Our programs have changed and expanded, and we are currently in the process of graduating our class of emerging avatar apparel designers, and developing new programs designed to move this important work forward.

In our current incarnation, we are an officially sanctioned Community Gateway, where we provide orientation to new residents with a corporate & enterprise focus.  Our research areas include examining how users become immersed in virtual worlds, how enterprise becomes virtual, and virtual world enterprise applications.

We are pleased to invite you to visit our islands.  Please come and experience the wonder and peace which is Shengri La, and to celebrate with us as we begin our third year of collaboration and exploration. 

You are invited to help us celebrate with the activities that best express our unique focus on virtual worlds:

7-8 am  Fairy Fashion Installation
10 am SLT Ode Butterfly Hunt
1-2 pm Kyle Beltran plays live 
3-3:30 pm, Founders Re-dedication
5-7 pm SLT Fairy Rave with Qee Nishi, DJane

+ 3 special art exhibits by the ever talented and prolix Callipygian Christensen

Details of our events follow:

7-8 am SLT Fairy Fashion Installation, featuring the work of emerging avatar apparel designer, Misteria Loon.  Misty’s gowns are ethereal and fragile and perfectly suited for the static display of fashion in the lovely woods of Shengri La.  We will show 8 of her gowns as well as a complete color run of her Flower gown.  Our volunteer models who have graciously offered their time to support Misty’s first show  reflect a range of body types and skin tones, which breaks from the usual  attenuated runway model look.  We would like to thank Jen Shikami of Seven’s Selections for donating wings to the fairy models, and Ellie BearCat, Georgianna Blackburn, Patricia Anne Daviau, Anarya Elderslie, Ahuva Heliosense, larae Magic, IndiaRose Muircastle, Sequoia Nightfire, Prissy Price, Chestnut Rau, Oura Scribe, Jaydie Sapeur, Neva Seljan, Elizabeth Tinsley for graciously donating their time for Misty’s Emergence Show.

10 am SLT An Ode butterfly Hunt – Shengri La is renowned as an estate with a regular monthly Ode hunt.  Ode jewelry collectors spread across our five islands in search of elusive jewelry-containing butterflies.  The Ode hunts are a wonderful way for new residents to learn to engage with the SecondLife interface.   Older residents make new friends and love to collect the fragile Ode jewelry created by master jeweler Random Calliope.

1-2 pm SLT  Kyle Beltran plays live on the Shengri La sim.  Kyle has been a visitor to Shengri La almost since the beginning. We are pleased to have his talent gracing our celebration.

3-3:30 pm SLT Founder Shenlei Flasheart (Shenlei Winkler in real life) will talk (very briefly) about why Shengri La was created and future directions.

5-7:00 pm SLT Fairy Rave with our longstanding DJ of choice, Qee Nishi.  Qee has been creating Trance sets for us  since December 2007, when we first ‘discovered’ her at Dance Island.  Qee will again play for us at a Fairy Rave, so plan your best fairy outfit and join us for two hours of the best Trance music on the grid.

During the day, all of our art galleries will be open to the viewing public. 

The Small Gallery will host a retrospective of Callipygian Christensen’s Shengri La images from the beginning to its current incarnation. 

Calli’s work will also be features in the Fashion Research Institute’s Information Center in Shengri La Hope, with a series of images from the renowned FRI Shengri La Spirit build in OpenSim (41,000+ prims of decadence).  

Last, Calli will reopen her main Gallery (The Main Gallery at Shengri La) with a fresh new exhibition of her latest photography throughout Second Life.

Please join us for one or all of these events.  We look forward to seeing you there.

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Spirit, Redux

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We are pleased to have been able to restored Shengri La Spirit with all 41,793 prims of its original build.  Spirit has been quietly languishing in a welter of code since last May, when it was up and running on a version of the OpenSim code in the 4400s.  [1]

Spirit was originally built for performance testing. Spirit is an authentic build of very high complexity; it was not synthetic data generated programmatically.  Spirit provides an interesting data set to study because of the many prims of all sizes, some cut and convoluted and uniquely arranged; others feature sculpt maps, all arranged within a design that some regard as lovely, and others regard more as a compelling example of what the very early alpha code could be made to do.  Spirit was built when the OpenSim code base was in the 4400-4600s when the challenges to building were substantial. 

Spirit redux is now running on  r8737, which was created on 9th March 2009.  According to Justin, prim loading is a ‘heck of a lot faster than it used to be’.  It took 30 minutes on r4667 to load Spirit.  Now it takes about 10 seconds.

Logging back in to a build I had thought was gone forever was quite an experience.  Every tiny prim crystal was present; the great metal horses in the fountain continued their mad charge into the sea.  The flames in the candles still flickered, and drops of particle water rained from the central pillars in the meeting area. 

Justin and I are shown here, in Spirit version 1.  We have physics turned off, so the entire build is phantom and we floated for our snapped moment.

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[1] We’d like to thank Dave Levine, IBM Research for collaborating with FRI on Shengri La Spirit.