Join us as we celebrate the graduation of four avatar apparel designers, Jare Capalini (AU V), Misteria Loon (Pas de Deaux), Xand Nagy (Kicks & Twirls), and Wollemia Sands (Bull & Bear Careerwear) from the six-month long emerging avatar apparel designer program sponsored by the Fashion Research Institute, Inc.
Archive for the ‘Fashion Research Institute’ Category
“Designing Dreams” Avatar Apparel Graduation Show
Posted in Fashion Research Institute, Shengri La, Shenlei, Virtual World, apparel industry, art, avatar apparel, design, fashion, micronation, secondlife, tiffy Vella, yoona mayo, tagged jare capalini, michele hyacinth, Misteria Loon, Wollemia Sands, Xand Nagy on May 30, 2009 | Leave a Comment »
“Designing Dreams” Fashion Installation
Posted in Blogroll, Fashion Research Institute, Shengri La, Shenlei, apparel industry, avatar apparel, design, fashion, secondlife, tagged Au V, Bull & Bear, jare capalini, Kicks and Twirls, Misteria Loon, misty loon, Pas de Deux, Wollemia Sands, Xand Nagy on May 26, 2009 | 3 Comments »
Please join us at 7 am PDT on Saturday, May 30, in Fashion Research Institute’s Shengri La estate in Second Life to celebrate the graduation of our first cohort of emerging avatar apparel designers. Designers Jare Capalini (AU V), Misteria Loon (Pas de Deux), Xand Nagy (Kicks & Twirls), and Wollemia Sands (Bull & Bear) [...]
FRI’s Avatar Apparel Design 101 Overview
Posted in Blogroll, Fashion Research Institute, Shengri La, Virtual World, apparel industry, art, avatar apparel, design, fashion, secondlife on May 10, 2009 | 1 Comment »
Join Fashion Research Institute’s CEO, Shenlei Winkler, on Monday, May 11, as she presents an overview of the Institute’s new Avatar Apparel Design Program from 5-6 pm SLT. This program is a rigorous 20-hour course that incorporates the design methodology and framework developed from Ms. Winkler’s work as a successful fashion designer in the [...]
It’s Coming…Shengri La Gallery
Posted in Fashion Research Institute, OpenSim, Shengri La, Shenlei, Virtual World, art, avatar apparel, design, fashion, tagged Callipygian Christensen, Horse Statue, Shengri La Gallery, Shengri La Spirit on May 7, 2009 | Leave a Comment »
Shengri La Spirit OpenSim Horse Statue Escapes to Shengri La Gallery OpenSim
Fashion Research Institute is creating a very special region for our artist in residence, Callipygian Christensen, in our development environment based on the OpenSim platform. Shengri La Gallery will showcase Ms. Christensen’s artwork shot in our Shengri La Spirit region as well as related [...]
Shengri La Emergence Day Party April 4th
Posted in Black Dress Technology, Community Gateway, Fashion Research Institute, OpenSim, Shengri La, Shenlei, Virtual World, apparel industry, art, avatar apparel, design, fashion, micronation, science, secondlife, tagged Callipygian Christensen, Ode, Rave, fairy, party, Butterfly, Misteria Loon, business, Kyle Beltran, Qee, Enterprise, Emergence on March 30, 2009 | 3 Comments »
The original Shengri La island emerged on March 25th, 2007. As it was originally intended, it served as a utopian base for our science, art, and fashion collaborators. Shortly after the first island emerged, the other four were added: Shengri La Hope, Shengri La Peace, Shengri La Joy, and Shengri La Love.
The past two years [...]
Spirit, Redux
Posted in Fashion Research Institute, OpenSim, Shengri La, Virtual World, micronation, secondlife, tagged 000 prims, Shengri La Spirit on March 23, 2009 | 3 Comments »
We are pleased to have been able to restored Shengri La Spirit with all 41,793 prims of its original build. Spirit has been quietly languishing in a welter of code since last May, when it was up and running on a version of the OpenSim code in the 4400s. [1]
Spirit was originally built for performance [...]
About That Content Thing…
Posted in Black Dress Technology, Fashion Research Institute, OpenSim, Shengri La, Shenlei, Virtual World, apparel industry, avatar apparel, design, fashion, secondlife on February 27, 2009 | 3 Comments »
In recent weeks, we have had several organizations approach us about developing new avatar customization content for OpenSim projects. A common mistake is being made by these organizations when developing a budget for OpenSim projects: they neglect to include a line item in the budget for actual avatar customization content.
This is understandable for organizations where [...]