Fashion Research Institute's Shengri La

Entries from June 2008

Fashion Research Institute Announces New Board Member

June 23, 2008 · Comments Off

 

NYC, NY, June 23, 2008 – Fashion Research Institute, Inc. (FRI) has added a new member, Linda E. Amuso, to its Board of Directors.

 

Linda E. Amuso is president of Radford Surveys + Consulting, an Aon Consulting Company.  For 20 years, her practice has focused on executive and equity compensation strategies in the high technology and life sciences industries, working directly with senior management and Boards of Directors.  She is a frequent speaker on compensation and corporate governance issues.

 

Amuso has been responsible for building Radford’s consulting business and expanding the firm’s services globally.  In 1993, she co-founded iQuantic, Inc. (acquired by Buck Consultants in 2001), and was instrumental in building the organization into a national compensation consulting business.  She also led the expansion of iQuantic’s business into the life sciences industry, offering consulting and survey support.  At Buck Consultants, she held a number of leadership positions including Western Region Compensation Practice Leader, National Leader for the Biotechnology Sector, and Northern California Market Leader.

 

Amuso holds a bachelor of science from Ithaca College and a master of arts in industrial and labor relations from Cornell University.  She is based in San Francisco.

 

“Linda offers FRI a valuable combination of leadership, experience, and expertise.  She will further help our Board position the company for tremendous success in the highly competitive and volatile software industry,” said Shenlei Winkler, FRI’s CEO.

 

FRI’s board also includes Winkler; Theodore Buyniski, SVP, Radford Surveys & Consulting; Richard Fine, Ph.D., Founder, BioPredict; and Jeffrey Safran, President, Antares Information Technology, Inc.

 

Fashion Research Institute conducts research into technology-based initiatives and develops emerging technologies to sweepingly overhaul traditional fashion industry practices and methodologies.  FRI’s mission is to reduce the carbon footprint and change the environmental impact of the industry in ways that are sustainable, replicable, respectful of the practitioners, and meaningful for all stakeholders.  FRI maintains Shengri-La, a five-island complex in Second Life, and an OpenSim complex.  FRI is an IBM business partner, and has been working closely with top IBM architects and researchers over the last year to develop its virtual-worlds-based product design solution.

 

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Categories: Blogroll · Fashion Research Institute · OpenSim · Shengri La · fashion
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Prim & Proper Waves Good-Bye

June 22, 2008 · Comments Off

To my loyal customers:

Thank you so much for your support this week, at our final sale of the Prim & Proper line in Second Life tm.  As you know, I said I would donate all proceeds from this sale to Relay For Life, and I did that this morning.  You guys were great! Thanks to you, Prim & Proper went out with style – $317,200L worth of style from the sale alone.  Here’s the picture of me paying the proceeds of the sale ($317,200) to the official Relay For Life/American Cancer Society representative.

Plus, the Relay For Life kiosks generated an additional $22,678L, which was directly credited to the Relay For Life general fund. 

All told, Prim & Proper generated a grand total of $339,878 L or almost $1,300 USD.    How awesome!

Warm thanks to everyone who came out in support. You were great, and it has been a delight providing you with apparel and accessories these years past.

Shenlei Winkler,
CEO, Fashion Research Institute
Shenlei Flasheart in Second Life

Categories: Fashion Research Institute · Shengri La · fashion · secondlife
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Charlot Dickins “By Request” June 20-July 27 in Shengri La Peace

June 20, 2008 · Comments Off

Charlet Dickins in Shengri La Peace

Charlot Dickins will be showing her bespoke sculptured prim sculptures in the Fashion Research Institute’s corporate headquarters in Shengri La Peace.  This show will run from June 20 – July 27.  Artist’s Opening is 5-7 pm SLT, June 20.  Please come meet the artist and see this beautiful new show!  Artist Statement below.

Artist’s Statement:

“Charlot Dickins – by request”  

Charlot Dickins is the virtual alter ego of a really unkown real female person, who was fascinated with 3D for ages, but never could afford a decent software programme to try it out, nor did she see the use of making 3D builds -never to be watched by another eye of another living soul other than the ones she would be able to force-  which would be, moreover, a great burden to her hard disk, that at the time had the size of one Mb. So for the sake of her bank account, a pleasant family life and a longer computer life, she left the 3D dreams where they belonged and forgot about them for a long, long time.

At the sight of the Second Life building tool, the real woman behind Charlot Dickins went wild, the slumbering 3D urge awoke and a process of unchained, neverending and addictive prim twisting and turning had begun. Moreover,  Charlot Dickins does not like short sentences and therefore only writes very long ones, and just like Madcow Cosmos she likes to speak about herself in the third person.

This exhibition only shows sculptures Charlot Dickins made as a commission and gives you the opportunity to see them  in one building, no need to wear out your prim shoes and go and look for them all over SL – if you might happen to detect that strange need deep in your inner self- and  was an idea of, and made possible by, Callipygian Christensen, to whom she expresses her gratefulness. Thanks also go to Shenlei Flasheart of the Fashion Research Institute for providing the location.
 
 To keep a certain uniformity and prevent the public from thinking that Charlot Dickins is a very unstable minded, mentally disordered and inconsequent avatar, the sculptures that are shown here are made for only three commissioners: Alexandar Vargas, Intlibber Brautigan and Jade Vandyke, to whom she also expresses her gratefulness.
 
 Last but not least she would like to thank Carlbotd Truss, for giving her the opportunity to build as a very new born avatar and for supporting her building addiction.

Categories: Blogroll · Fashion Research Institute · Shengri La · art · micronation · secondlife
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Introducing OpenSim Shengri La Dream

June 17, 2008 · 1 Comment

First View of Shengri La Dream

First View of Shengri La Dream

Shengri La Dream emerged from the protosphere over the weekend and landed next to Shengri La Spirit.  I show the first views of Dream, which will be used to develop content and to push on the inventory aspects of OpenSim. 

One of the first things I’ll be doing is dumping in a lot of my textures that I’ve developed over the past three years so we can start to develop a reasonable sized avatar inventory.  Then I’ll start developing a range of mesh garments, skins and of course, prim-based content such as jewelry, shoes, and other attachments.

This will allow us to find the functional limit of OpenSim and start getting some performance benchmarks as I build out and add to my inventory.

Looking at Spirit from Dream

Looking at Shengri La Spirit from Shengri La Dream

Categories: Blogroll · Fashion Research Institute · OpenSim · Shengri La · secondlife
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Midsummer’s Day Ode Butterfly Hunts in Shengri La, Saturday June 21st

June 16, 2008 · Comments Off

Please join us in the visually rich Second Life islands of the Fashion Research Institute on Saturday, June 21st to celebrate the start of summer with a pair of Ode butterfly hunts. 

Random Calliope’s Ode jewelry set is justifiably famous and has a devoted collector base.  Ode was developed in a range of colors, and you can collect the set by hunting butterflies.  Not all butterflies contain jewelry, so you have to hunt down and catch a few before you receive a piece. 

Even if you aren’t a jewelry collector, it’s fun to watch the crowd of avid hunters in pursuit of butterflies.  When conducted on the five-island Fashion Research Institute complex, it quintuples the fun, as hunters spread out over five sims in search of the little devils.  The little guys are scripted to zip-zag quickly around, not unlike real butterflies, and they can be very difficult to capture.  Shengri La’s lush landscaping adds to the fun as hunters have to beat their way throguh branches and flowers to capture butterflies.

There will be two hunts, one in the morning for the convenience of our Eastern guests, and one in the early evening for the convenience of our Western guests.  Hunt at one or both, no RSVP is required.

The sims will be locked and closed to the public one hour before the hunts begin, at 6 am SLT and at 4 pm SLT. All visitors to the sims will be asked to leave as the sims are locked and restarted and the butterflies released prior to the hunt. The islands will reopen to the public promptly at 7 am SLT and at 5 pm SLT.  Butterflies will be released on all five sims: Shengri La, Shengri La Hope, Shengri La Peace, Shengri La Joy, and Shengri La Love. 

See you there!

Categories: secondlife

OpenSim Supporters from IBM and Microsoft Rave On in Shengri La

June 15, 2008 · 1 Comment

If you couldn’t make it last night, you missed a great large-scale immersive 3D event in virtual worlds in the Fashion Research Institute’s Shengri La sims in Second Life.  Over and above the fact it was another one of our typically cool, visually compelling rave parties with a fantastic music stream laid down by DJane Qee Nishi, what made last night particularly interesting was that we had OpenSim supporters and developers from both my technology partner, IBM, and from Microsoft and its partners. 

Not unlike pounding the first stake in the transnational American railroad system, this casual social gathering stands as a critical point in the evolution of the open source OpenSim development movement. 

Of course, for those of us who were there, we enjoyed the excellent tracks laid down by Qee, the fantastic outfits so many attendees put together, the witty repartee and occasional innuendo without being deeply impressed with the historical significance of the event.  The usual IBM partiers were joined last night by developers and OpenSim supporters from Microsoft and one of Microsoft’s partners, G-Squared.  G2 Proto (Kyle Gomboy – as mentioned in Tish Chute’s article on her UgoTrade blog) was kind enough to stream the event, live, from Shengri La to Snowcrash TV.  Kyle will have clips of the event available sometime later, so even if you couldn’t be there last night, you can see what you missed.  Plus, of course, snaps of some of the attendees…

DJane Qee Nishi is UP!

Garythegoat Raving in Style

Need…More….Particles

 

G2 Proto Looks Shocked
(But check out those wings!)

Chestnut & Zha Ravin’ in the Air

Calli’s New Wings

Script Wizard Dale & Harper

Blank Cleanslate, IBM OpenSim Island Manager

Various Ravers~!

A Greener Solution

Utopians Midrave: Rez, Chestnut, Calli, Zha, and Me

Go, Jess!

Awesome Rave Outfit!

Minions or Baby Junques? You Decide!

Ravers Raving on

Scientist Troy McLuhan Performs WaveLength Experiments

Michelle Has Great Wings

Frequent Raver Kate Nicholas and RobinG from G-Squared Rave on!

 A Nice Array of Wings

Rose Queen in a Prim & Proper Frock

Woo Hoo! Blue!

Ravers Eva Bellambi and Kate Nicholas

Another Fashionably Attired Raver

Raving Hip Hopper!

A Very Cool Outfit

A great time was had by all. Here’s to a bright future for OpenSim, and the day we hold our first rave in our IBM-hosted OpenSim.  Get your Avatars ready, cause it’s coming, just a matter of time.

Hope you can join us next time, when we host the SteamPunk Rave in Shengri La! 

Categories: Blogroll · Fashion Research Institute · OpenSim · Shengri La · art · fashion · micronation · science · secondlife
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Prim & Proper Final Sale to Benefit Relay For Life

June 14, 2008 · Comments Off

To my loyal and longtime customers -

As I promised when I closed my line, Prim & Proper, last January, I now present the final Prim & Proper sale on the Second Life grid, ever.

Some details: I promised you that this would be on behalf of the Relay for Life.  It turns out there’ve been some twists in getting this to happen, however.

Due to the size of my vendor stock, it would have proven impossible for me to reload, script, and texture all of the Prim & Proper fashion styles.  And Relay for Life and American Cancer Society has strict rules about sale items being placed in their official vendors, as they should. 

So this is what we’ve agreed to.  I will be running the final sale for Prim & Proper.  At the end of the week, I will deposit all funds generated by the sale into a Relay for Life kiosk on the American Cancer Society island.  This transaction will be witnessed by Fayandria Foley, Relay for Life Chair, and I will document it along with my week’s worth of transaction history, and present that documentation to Fayandria.

This is the best we can do and abide by all the rules.  I promise, every Linden generated on sales from Prim & Proper merchandise will be deposited into the kiosk at the end of the week.  Those of you who know me, know my word is good.  For those of you who doubt, apologies in advance, but don’t make a purchase. No one involved needs your digital drama.

The proceeds from this sale will be credited to the Relay For Life general fund.  I decided early on that no way was I going to let other people’s competitiveness get in the way of what I am doing for my customers, on behalf of my friends and clients who have had cancer in their lives.  So when you make a purchase, please keep in mind that you benefit something greater and more important that anyone’s ego.  The only ‘winning’ I am interested in is against a truly foul disease. 

Also, as a special gift, donate $500L to the marked kiosks in the boardwalk area, and receive a gorgeous, never released ball gown with several included styles of flexi skirt. There are five colors of the gown, all equally lovely. Trust me. You’ll LOVE this gown no matter which color(s) you choose. The Dress will be delivered to you as a boxed object.  Locate it in your Objects folder.

Terms & Conditions about the Final Sale:

1. This content will be deleted from the SL grid Saturday, June 21, 9 pm SLT.  Make sure you received what you bought, thought you bought, or wanted to buy, because after Saturday, June 21, it’s gone.  Period.

2. I won’t be supporting content after June 22. At all.

3. If you want something, get it now. The prices are ridiculously cheap and the proceeds are going to a good home.

4. No, I can’t do anything custom, I can’t change the permissions, and I won’t be able to help you do gift service.

5. If you do not receive something you paid for, please locate your transaction number, the date of purchase, and give that to me in a notecard with your avatar name and what you bought.  Get the notecard to me before Saturday evening.  I’ll take care of you, just like I always have.

6.  Please do not:

  • Ask to license the Prim & Proper line,
  • Ask to purchase it, or
  • Request any sort of mall/commission or other sort of arrangement. 

The answer for point 6 is no.

7.  The only place the Sale is occurring is on the Shengri La Boardwalk. SLurl here

Once again, to my customers over the years – I loved designing for you. And I love the idea you still wear my fashion.  Thank you for the wonderful memories.

With warmest regards,

Shenlei Winkler
CEO, Fashion Research Institute

in SL Shenlei Flasheart, Designer, Prim & Proper

Categories: secondlife

Avatar Apparel vs. the Real Apparel Industry

June 12, 2008 · Comments Off

In my various talks, I am often asked by members of the audience ‘what’s the difference between ‘virtual fashion’ (which we at FRI refer to as avatar apparel) and ‘real fashion’.  It’s pretty clear from this question that people who aren’t apparel industry practitioners really aren’t aware that there’s actually huge, disparate differences between the $1.7 trillion USD global apparel industry, and developing digital fashions worn by avatars and gaming characters.  Let me point out here that I do not regard apparel industry fashion as the only ‘real’ fashion, but I also recognize that there is a substantial monetary divide between not just avatar fashion and apparel industry fashion, but between the avatar apparel content providers and apparel industry fashion designers. 

Let’s start with the similarities because they’re easy: both avatar fashion, and apparel industry fashion, must appeal to the emotions of the purchaser.  Both kinds are developed out of the imagination and creativity of the practitioners.  And both are currently initially created, to some extent, using 2-D design tools such as Illustrator and Photoshop.  But it is at this point where things diverge.

Avatar apparel creators can simply stop at the point where they’ve developed 2-D images.  This type of fashion is only instantiated within a virtual world.  It is not subject to the laws of physics, because it is never manufactured. Avatar apparel creators do not need to worry about considerations such as manufacturability, fit, function, sizing standards, supply chain considerations, factory capabilities, labor requirements, first cost, patterns or pattern making, marketability, trends, trend stories, timing, seasonality, collection function, development and production.  In short, everything that goes into actually manufacturing a tangible product is missing from the avatar apparel production pipeline. 

And the pipeline itself is quite different.  The apparel industry, as I mentioned before, generates a global and whopping $1,700 billion US dollars a year in revenue.  The entire global gaming industry, in comparison, is expected to generate only $66 billion in 2011 for hardware, software, services, and content, according to ABI Research.   Content revenues were about $275 million for 2007, according to IDC Research.  Avatar apparel isn’t broken out as a separate component of content, so it is difficult to compare avatar fashion revenue dollars in a direct one-to-one comparison to apparel industry fashion revenue dollars, but I do think anyone can see that revenues generated by avatar apparel are a tiny fraction of apparel industry revenues.

Developing tangible apparel for real people to wear in the real world takes real capital inputs. It takes a deep understanding of global markets, trends, material science, textiles, construction techniques, costing, and a deep creative accumen.  It also requires a lot of specialized training: a fashion designer can expect to spend at least four grueling years learning specific development systems on top of the basics of color, fit, form, draping, pattern making, textile science, selected manufacturing techniques, and if she chooses to specialize, all of the mandatory requirements she must have to enter that field.  An apparel industry designer needs all that education when the time comes for her to move her finished fashion design out of the concept phase and into the production pipeline. 

At that point, she has to develop a factory-ready technical specification, which fully details every seam, every thread, every exact qualification and specification of every input into the garment she’s created, right down to the specific color numbers called out by her design director.  One might think she’d be done there.  But actually, that’s just the start of a long process of getting her vision instantiated in the physical world. 

She will also call on her entire team of production specialists, from the manager whose role is to see that single design through the manufacturing process, to the trim specialists, costing agents, customs agents, lawyers (in many cases), technical specialists, merchandisers, and a range of other specialists.  She has to take that design, and iterate on it until it is correct.  She’ll look at innumerable iterations, check the sizing and fit, examine the quality of the textiles, stitching, linings, and other inputs, and she’ll receive as many physical samples as it takes, and do that working under some intense time deadlines and cost requirements, to help her team bring that final rack-ready garment to your local apparel store. 

An avatar apparel creator needs simply to create images that map correctly to whatever mesh-based system that is used in their chosen revenue arena. It’s a quick process in comparison to real world apparel development and avatar apparel creators can ignore almost all of the requirements an apparel industry fashion designer must consider. Anyone with a good eye for color and moderate to excellent pixel editing skills can jump in and learn quickly to develop avatar fashion. These garments will never need to be put through the manufacturing process; the realities of manufacturability and the wearer’s comfort aren’t even a consideration.

Clearly, the differences between avatar apparel, and the apparel you will wear tomorrow are manifold.  And it is those very differences that the Fashion Research Institute was formed to address.  Our work with IBM has resulted in an entirely new way of designing and developing apparel industry product.  We are not focused on avatar apparel or its development, which will proceed quite nicely on its own path.  We are focused on helping the apparel industry to cut its time to market, slash its development costs, reduce its carbon footprint, and enhance its profitability and revenue opportunities.  We are using virtual worlds to insulate designers from technology and to enable them to focus on design. 

This ultimately allows everyone to do what they do best: People to create, computers to work. 

Categories: Blogroll · Fashion Research Institute · Shengri La · art · fashion · secondlife
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Raving in Shengri La, This Saturday!

June 10, 2008 · Comments Off

Ravin' in Shengri La at Midsummer!

Join us in Shengri La on Saturday, June 14th, from 6pm to 9 pm SLT for an early Midsummer’s Night Eve Rave.  DJane Qee Nishi will perform her usual magick.  Dress as your favorite fae, faerie, elf, pixie or other otherworldy and magickal creature and come prepared to rave on!

Categories: Blogroll · Fashion Research Institute · Shengri La · art · fashion · micronation · secondlife
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Beautiful People….

June 4, 2008 · Comments Off

Collaborators (and others) take note: the Fashion Research Institute has made available new resident avatar kits in the welcome area of our corporate sim complex in Second Life tm Shengri La. The Departure Ruth to Ruthless kits are currently only available for femme avatars, and include hair, a choice of shapes, a choice of skins, jewelry, shoes, and several outfits as well as a basic avatar overrider set.   Choice from five skins; five shapes; four hair colors.  Included is jewelry, several outfits per set, matching shoes, and various and sundry accessories.  Each makeover kit is available for a mere $0L.  Yes, free. 

Men’s kits to follow.  Women’s avatar makeover kits available by following this SLurl.   While you’re there, make sure you check out our resident (and visiting) artists’ exhibits.

Categories: Blogroll · Fashion Research Institute · Shengri La · fashion · micronation · secondlife
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