Fashion Research Institute's Shengri La

Entries from May 2008

Long-Awaited Final Sale for Prim & Proper

May 28, 2008 · Comments Off

To my customers of long-acquaintance, I’ve finally gotten around to setting a date for Prim & Proper’s final appearance for sale on the Second Life tm grid. I’ll be hosting the sale on behalf of Relay For Life, so you get to have the satisfaction of knowing that while you’re satisfying your last P&P need you will also be doing good.

The dates selected are June 14 to 21st. The vendors will be placed the evening of the 13th going into the 14th, and the sale runs till 5 pm SLT, June 21.

On June 21, we’ll be hosting an Ode hunt in the morning in honor of Midsummer’s Eve. To kick off the festivities, we’ll be hosting an early Midsummer’s Night Eve Rave starting at 6PM SLT.on June 14. More details on that to follow.

Categories: Blogroll · Fashion Research Institute · Shengri La · fashion · secondlife
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Shengri La Spirit

May 20, 2008 · 4 Comments

An early view of the 40,000+ prim build on the collaborative OpenSim, Shengri La Spirit, built by the Fashion Research Institute on the IBM-hosted OpenSim platform.

I’ve had requests from people to enter Spirit.

Spirit is a closed research build. This means that we are only letting people from our Fashion Research Institute-IBM development team into the sim. It’s a very short list of people with permission and access. Less than seven, in fact, and we call them out in this blog.

But because so many curious people want to see what Spirit looks like, I present to you this machinima. I have many talents. Machinima, pretty clearly, isn’t one of them.

Categories: Blogroll · Fashion Research Institute · OpenSim · Shengri La · fashion · secondlife
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Raving Utopian Lunatics and Ode Hunters…

May 20, 2008 · 1 Comment

To round out our festivities this week (new artists, a few moves around the sims), we hosted a five-sim wide Ode Hunt and one of our (now legendary) Raves for our IBM collaborators. 

DJane Qee Nishi is Up! Up! Up!

Monarch Wings Everywhere!

The hunt for Ode-containing butterflies was a real delight to watch.  Five sims, with green dots spasming all over them, and getting tangled up with the butterflies already in place in Shengri La – well worth the price of admission.  I stood atop the Bridge of Dreams and watched it all.

Monarch Me And Rez in His Ghod Suit
 

Utopian Chestnut Rau Waves Her Wings

Later, when we finally wound the hunt down, we opened the Monarch Rave.  Attendees threw themselves into the spirit of things, with attendees in outfits from the everyday to the wildly exotic. 

Calli Looking Lovely

The particle effects were fierce, the DJane fab, and in short, a great time was had by all. Our next Rave is Saturday, June 14th: A Midsummer’s Night Dream.  See you in Shengri La!

Particle Madness 

DJane Qee Nishi

Kate Nicholas Shakes a Wing

Butterflies, Bees and Wild Things, O My!

 

Particles Are Up! Up! Up!

Sez Zebelin Gets Wild

Garythegoat is a Dragon That Flies…a Dragonfly?

Pretty Flowers Are Up!

Ravers Match The Particles!

Our Particle Bill Is Stupefying (We’re Told)

 Flower Bells and Mushrooms

Categories: Blogroll · Fashion Research Institute · Shengri La · art · fashion · micronation · science · secondlife
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Where’s Your Data?

May 16, 2008 · Comments Off

I’ve received several comments with wild-eyed claims and various anecdotes about OpenSim, including a recent one about a simulator with a build of 100,000 prims. Folks, this entry is for you.

While I’m waiting for Spirit to be groomed and tweaked and made ready for my next assault, I’m going to take the opportunity to talk about why we’re doing what we’re doing.  The Fashion Research Institute didn’t actually set out to be alpha testers of open source code. 

As CEO of the Fashion Research Institute, I’ve done my due diligence about virtual worlds. I personally have explored all of the virtual worlds out there in the last year of developing the Fashion Research Institute, and our virtual world-based product design and development technology solution.   But after a hot-eyed tour of the many virtual worlds out there: Blue Mars – stunningly beautiful.  World of Warcraft - lots of users.  Stardolls? Shopping for the tween set…and the many other worlds out there…it became crystal clear that none of the existing virtual worlds was going to be what we needed for our solution.  

These virtual worlds all had issues, not least of which is that most of them are games.  Entertainment for the marketing demographic of choice, which means we can’t use it for our solution - the Fashion Research Institute isn’t serving the media and entertainment industry.  We’re building an enterprise-ready virtual world-based technology solution. 

There’s nothing playful about it, unless you regard business like Edith Wharton: “He had the Saxon love of games, and the best game of all was business.”  We’re in business in the apparel industry, and part of our business demands that we have an appropriate platform.  As I’ve reiterated at my many talks, the real value proposition for virtual worlds isn’t in marketing or serving the consumer base.  It’s in helping enterprises succeed at their business by using virtual worlds to enable their work flow – at which point, the consumers will follow.

The Fashion Research Institute was facing a dilemma.  Second Life tm has graphic quality that is ‘good enough’, and a richly immersive experience.  But Linden Labs’ tm Terms of Service agreement alarms me as an entrepreneur.  It’s fine for individuals, but an enterprise that is serious about their business information and intellectual property would never allow their proprietary information to sit on a Linden Lab server. 

And then, OpenSim was presented to me as an option.  It was an option that was ringed and garnished with a lot of cautious warnings like ‘well, you know, this is very alpha code’, and so on.  And at the point where I first went in, in October of 2007, it really was quite rocky.  But it was also very clear that it was our future, and I’d better embrace it.

And to that end, I had my people set up the first of our OpenSims, and we started playing with them.  I now have the abandoned ruins of four or five OpenSims laying about on my boxes, and of course, Shengri La Spirit alive and well on an IBM-hosted Blade.

Fast forward to where we are now: testing the code.  And, I’d like to think, doing a service to the OpenSim community, and in the spirit of open source, making our data available for everyone to see and use, in the form of this blog, and feedback from Kurt, Sean, Dale, and Zha into the community.  Open source means just that: being open about what you are doing, and showing your work.  Being transparent about it, so everyone can benefit. 

For example, I’ve had a lot of technologists tell me that the prim limit in OpenSim is arbitrary.  I am first and foremost a visual learner – I like to look and see for myself….and that means actually seeing the  performance limitations for substantive builds.  Now, it is true, I could have just asked my IBM team to create a script that would have rezzed prims in a loop till the system ground to a halt.  It wouldn’t really have impressed anyone, particularly those who write loops. And we wouldn’t have learned anything in the process – a machine cannot alpha test because it isn’t human and it does not have the sensitivity to learn from the experience.  All it would have done is dumped in as many prims as it took to grind the machine to a halt. 

But having a server full of prims, with no active observer, or worse yet, an observer who is unable to log and report what she observes, really doesn’t serve any useful purpose.  You can’t actually learn where the FUNCTIONAL prim limit is – you know, the one where the overall user experience degrades to the point it becomes unacceptable to the human user – a clearly human condition that a program can never identify. 

So we’re building out to find and push the functional prim limit, on a specific box, and we’re benchmarking the performance of that machine, with the given installation, and with a lot of user parameters being fed back.  I make no secret about the fact that we’re performance tuning as we go along; that we are not yet pushing textures, inventory, scripts, or a range of other parameters (that’s coming, soon enough).  We’re systematically focusing on prim limits first, which in our case is a human-created substantive build that uses primitive-based objects, including basic system, tortured system, sculptured or flexible primitives.

And we’re going to keep running out onto the ice until we fall through, at which point we will know where the functional prim limit is, for this set of parameters, and we’ll push it further.  When we find that functional prim limit based on our parameters, tuned for the IBM Blade hosting it, we will have a benchmark, which we will share so that the OpenSim community also has that benchmark. 

And this is why Spirit is so important.  Benchmarking performance, and sharing our data.  If you, my reader, have done something awesome with your OpenSim and you haven’t shared your data….well, anyone can SAY they did something.  But in the Spirit of scientific exploration, if you haven’t shared your data, you’ll forgive me if statements about ‘what you did in your OpenSim’ aren’t received as anything more than your marketing material to be circular filed. This is an open source community effort, and in that Spirit, I’d ask you, “Where’s your data?”

I’m not clearing space on my calendar to beat on Spirit because I love games or alpha testing.  I’m doing it to move the platform forward, because alpha testers who can actually test and provide worthwhile feedback are tough to find.  And I’m talking about our work because I feel strongly that the results of my alpha testing are important to the community as a whole, and that there are some very dedicated and capable people out there who will grab the results of what the Fashion Research Institute is doing in our collaboration with IBM, and run with them. 

Personally, I cannot wait to see the results.  Thank you again, to all of the dedicated open source & OpenSim supporters, coders, programmers and technologists who share their work openly and publicly.  You rock.

Categories: secondlife
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The Prims Abuser – Gore Suntzu’s Swirly Thingies Exibition

May 14, 2008 · 1 Comment

The Fashion Research Institute is pleased to host Gore SunTzu’s sculpture exhibit in our corporate office at Castle Queen Pea in Shengri La Peace.  Please visit his opening, Thursday May 15, from 4-6 PM SLT.  If you can’t make it then, his show will be up through June 15th.  I do hope you’ll visit his show in Shengri La Peace.

The Prims Abuser – Gore Suntzu’s  Swirly Thingies Exibition, in his words:

From 15 of May to The 15 of June

Reception (mean i will be there if u wanna come and say Heyya!) : Thursday 15 4-6 PM SLT

And now for (..bore you some more) your joy… some lines about my abuses and me:

My  abuses are unreal prims sculpture made with sculpties , and with some lil scripting to make them alive, the best word i can use for describe them is “pulsating”, they have a meaning? boh i dont know, but if the music is nice, the moon is full sometime can happen that they catch the mood of the ppl that are looking at them.

Artist Statement (iz serious stuff really..)

I never considered myself the artistic kind of man, Secondlife helped me discover this side of myself.

I don’t know if what i do can be considered art , for me is more an act of exploration looking for a a symmetrical dynamic movement, a metaverse heartbeat.
It  all start with a prim  abused , that’s why i call them prims abuses (but don’t worry  most of the times they don’t complain, to tell you the truth i believe they like it), than i look what happen.
I never start with a plan in mind, i believe that the prim know by itself where to go. (kai this line is sily lol)

I believe this is a good example how powerful Second Life can be ( and i hope this will not change in the future).
Without this place well i hardly imagine myself, in the quest of tryn to explain the meaning of my “art”.

and for finshing a quote that make all the note more intellectually appropriate

The object of art is to give (Second) life a shape.
William Shakespeare

Categories: secondlife
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MOAR Prims! 41,802 prims in IBM OpenSim Shengri La Spirit

May 14, 2008 · 3 Comments

Sunset over IBM OpenSim Shengri La Spirit

I got a little excited about planting the island on the southeast corner of Spirit, and before you know it, I ended up with 41,802 prims.  I honestly meant to have more self control.  But, it didn’t work out that way.

Ooo!

Spirit was a trooper and performed valiently, although I did notice that she was a little laggy towards the end, and didn’t really want to have anything to do with terraforming, especially not the smooth tool.

41,802…nice number.

Dumping stuff out of inventory wasn’t a problem, other than the one about how a prim or an object gets buried up to its center point in the ground.  It’s not as bad as when your legs are suddenly bent at odd angles because of the terrain physics. 

I would love to see a better basic set of animations for the basic avatar. I really do miss my AO, but at least if the basic walk animation didn’t so closely resemble the stride of a chicken, it mightn’t be so bad. 

Showing the small island

I was told that attachment points are now persistent.  I guess we’ll see.  If they truly are, then I’ll likely slack on dumping in content to Spirit and start focusing on, well, hair.  And shoes.  Shoes and hair.  And jewelry.  And maybe a nice matching handbag.  It would be nice if the attachments themselves were persistent but I guess little steps for tiny feet.

Meditation spot on IBM OpenSim Shengri La Spirit

Teravus, I totally forgot to get the sim stats until long after I had logged for the day. Sorry about that,  I’ll try to remember tomorrow when I go in to build.

Mushrooms and grass

Today was a pretty good build though, overall. I finished off the corner of the sim, and started looking at the northeast corner. I have a plan in mind for a relatively complicated gazebo and some plantings.  We’ll see how it goes.

Final count for today’s efforts: 41,802 prims.

 

 

Categories: Blogroll · Fashion Research Institute · OpenSim · Shengri La · fashion · secondlife
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Oops, I Did It Again: 34,559 prims in Shengri La Spirit

May 12, 2008 · 3 Comments

Shengri La Spirit Gets Its Groove On

Ok, ok, I know I promised I’d only dump a few hundred, max a thousand prims into Spirit at a time, so we could look at things.  But it’s so difficult to stop when you have prim cattails and prim mushrooms and bunny fountains and crystals just waiting to be planted. At least it is for me.  Your mileage may vary on this.

Sprit just got its terraforming done – harder to do that you’d think, given the terrain editing tools and the fact that things in OpenSim are still a little exciting (the wild west of virtual worlds!)

OMG! Only 10,000 prims left!

I’m starting to get a little worried.  I only have 10,000 prims left to go, and I haven’t even tackled the back island…or the sea floor.  And I want tea sets, and a lot of them.  It’s troubling to think I may run out before I see my vision fully instantiated.  O, the pain!

A Picture is Worth 34,559 Prims

Heh. Somehow, Spirit is just so comforting when the main SL tm grid plummets like a wingshot duck.  It’s just there, with its own issues, but issues that are getting wrung out every day that passes. I wish I could say the same for the main grid.

The Path to the Sacred Grove

So tonight I went ahead and planted a few trees, finished the Sacred Grove, and added a few special touches here and there.  My favorite has to be either the prim cattails or the cave of crystals. 

The Sacred Grove

I can’t wait for our official photographer to get into Spirit.  She did manage a brief log-in, and I discovered a really unique bug. I was trying to im her, so I clicked on her…and got the edit menu…and axes.  So being the curious sort, I decided to see what would happen is I dragged the arrows around.  Yup, you guessed it: her avatar came along for the ride, all around the sim, courtesy of an edit gone badly awry.  Given that its little feet are peeking out from under the curtains, I think we can classify this as a bug.

Bunnies!

Hopefully tomorrow we’ll see Calli in and snapping away.  She’s so talented, I know she will do justice to Spirit in all ways, especially its historic nature.

Bunny from the fountain

I’m hoping that I’m going to get my promised ’surprise’ this week, and Spirit can catch a breather and have a bit more tuning done.  It’s very exciting and I just can’t wait!

Shengri La Spirit and Her New Terraforming

So the rolecall at the end of the day: 1/2 Calli, 1 Shenlei, and 34,559 prims in Shengri La Spirit!  Yay!

Shengri La Spirit, Day’s End With 34, 559 Prims

Categories: Blogroll · Fashion Research Institute · OpenSim · Shengri La · art · fashion · secondlife
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The Dilithium Crystals Canna Take…30,280 prims

May 11, 2008 · Comments Off

Sunrise over Shengri La Spirit

I finally managed to shake off my executive cares and figured I’d have time to go in and start the climb to the next 5,000 prims.  That is one must confess, a really lovely idea. But, Spirit had other things in mind and for whatever reason, the last few days in Spirit has been more like a crash-and-burn every hour or so, sometimes less.  Bleeding edge, ok, check, got it.

Nuff said!

The installation was wonkier than a high school freshman (I have a nascent one of those around the house, so I know from).  Since Zha gives me a fresh build with all the new patches and updates everytime I crash the box, I’m always assured I’m working on the most recent code with the most recent patches.  Which is usually pretty cool – I noticed, for instance, that the weird linking anomaly where the center of a set of linked prims defaults not to the combined center, but to the center of the root prim, has been fixed.  Thank you, thank you, thank you to whomever of you fabulous code Ghod/desses who fixed that particular issue.  Awesome work!

Strange anomaly!

I managed to crash the box about 6 times Friday, once so hard it even brought the Blade down (as opposed to just the OS installation).  I always feel horrible when I crash the system.  The entire process of getting it back up is time-consuming. I can’t ‘just’ hop back in after the system goes down like that.

Staging for landscaping in Spirit

On the other hand, I did manage to generate a really interesting experience.  I was in shooting a machinima (with a great deal of alt-camming and mousing around) and I crashed Spirit so hard the dust is still settling.  After getting it back online, I went in and managed to, after alt-camming a bit, crash it again (not so hard this time).  There is something about the process of ‘looking’ with alt-cam that causes the system to hang.  I look around a lot with alt-cam.  I do it more than I move my avatar, in fact.  I’m always way out away from my av, building, and doing a lot of camming.  That combination seems to be lethal after a certain amount of time/clicks/looks.  Although that may be tied in with alt/click/looks and a heck of a prim load.  Tough for me to say where the issue is or what it is exactly, I just report on my experiences out there on the thin edge of the ice and hand my notes over to my IBM team liaison, Kurt. 

Sculpti trees!

The machinima, by the way, is beautiful.  I’m not the world’s best at taking pictures or machinima, but the subject matter is lovely, and in the windlight moonlight, it’s superb.  Even with my bad camera shots.  As soon as I figure out how to edit it and convert it, I’ll post the first moving images of Spirit, complete with all of its scripts and prims.

Now, the good news: Zha managed to stabilize poor hemorrhaging Spirit and get it back on its feet.  So I was able to get back in yesterday evening and get back on track with building towards 45,000 prims.  As you can see, we’re now at 30,280 prims and heading into the ascent.   The top terraformer on my crack IBM team is heading in tonight to tweak terrain and then I’m going to go head’s down on landscaping.  15,000 prims will be a snap to consume with such features as my 600 prim bunny fountain….

600 prim bunny fountain: NPISL

Prim count star date 5/11/2008: 30,280 in IBM OpenSim Shengri La Spirit.  Yay!

30,280 prims in a sim: especially NPISL

Categories: Blogroll · Fashion Research Institute · OpenSim · Shengri La
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Shengri La Events

May 7, 2008 · Comments Off

Meanwhile, back on Shengri La, life hasn’t stopped.  We have a new resident on the islands, Chestnut Rau.  Welcome to Chestnut, I hope she enjoys her tenure with us.

We also have several events upcoming, including the opening of Calli’s newly re-designed art gallery, The Gallery at Shengri La.  Calli is our official photographer of all things Fashion Research Institute and we have been very fortunate to have her talent documenting the growth and changes of Shengri La.  As an FRI collaborator and Utopian, we’re looking forward to seeing what she can do in Shengri La Spirit in coming weeks, but for now, I hope you will join us Thursday, May 8, 2008 at her gallery in Shengri La

At the very least, stop by and check out her innovative gallery design that features the carefully sculpted hands of another of our featured artists, Pumpkin Tripsa.  Pumpkin’s work can be seen all over Shengri La in the form of gargoyles and mermaid sculptures.

Also, on Saturdays, we have our regularly scheduled vintage marketplace, where new designers can show their work, for free.  Set up starts Friday evening, prims are returned on Saturday evening at 5:15 pm SLT, and vendors are limited to 20 prims to be contained within the marketplace tents.  No adult content, no BIAB, and above all, nothing that infringes anyone else’s copyright.

Upcoming on May 17th, we’re very pleased to host Random Calliope and his legendary butterfly hunt.  Random is a longtime friend and we’re very pleased to be able to support his work by opening our five sims for this purpose.  His manager, Elizabeth Tinsley, told me she’ll be releasing 5,000 Ode butterflies on Shengri La’s sim so there should be plenty for everyone.  As a side note, to assist Elizabeth in setting up, we will be closing and locking the Shengri La sims (Shengri La, Shengri La Love, Shengri La Joy, Shengri La Hope, And Shengri La Peace) starting at 4:45 pm SLT on Saturday, May 17th.  We will open the sims promptly at 6:00 pm SLT and the hunt will begin.  Please feel free to pick up a landmark from the sims in advance of the event from one of the landmark givers.  Utopians will be unable to provide limo service.

Immediately after the Hunt, we’ll be hosting a Monarch Rave, one of our irregularly scheduled events we host for our IBM technology partners and other collaborators.  Please join us on the visually lush Shengri La sim for 3 hours of psytrance by DJ Qee Nishi. Raving music starts at 7 pm SLT.  Dress is butterfly, monarch, Monarch butterfly, fairy, or any other cool thing you care to wear to dress to impress.  Rave on in our special homage to the Monarch butterfly; visit early to the dance platform and pick up your party pack or join our event group, IBM Parties On! for up to the minute information about events we host.

Also that weekend, we’ll be hosting two new artists who will be opening their shows in the Small Gallery and in one of the other galleries located on Shengri La.  More about this as we are closer to the big day!

More information on the Ode Butterfly Hunt: Over the weekend of May 16-18, 2008, there will be a massive migration of Random Calliope’s Ode Butterflies through Second Life. Commencing on Friday, May 16 from the Science Friday sim, the Ode butterflies will wind their way throughout SL to commemorate the opening of the North American Monarch Butterfly Exhibit at the Science Friday sim and in general raise awareness of the awe-inspiring real life annual North American Monarch Butterfly migration.

Random Calliope is a creator of wearable art. He is a master craftsman and the work that he does with microprims is truly breathtaking. He has been creating jewelry in SL for almost three years and while he has created pieces that have fetched some truly awe inspiring sums for charity, what may be equally impressive are the pieces he creates simply to give away.
 
Ode, and the butterfly hunts that allow one to get it, is a homage to the once very popular community butterfly hunts of days gone by. Proper gentlemen and gentlewomen would pack their picnic baskets in the spring and summer and head off to the nearest flowered field. There they would use their butterfly nets to capture prized butterflies of infinite variety.

The Ode hunts are done just the same way. The community gathers in a field of butterflies and tries to catch them. They may be in trees, floating around, in the grass, or anywhere a butterfly might be found. The hunts work in this way. Pieces of Ode jewelry are put in selected butterflies and then released in a pack of decoy butterflies. There is a script contained in each butterfly that allows it to fly in a random pattern around the sim. When the hunt begins the participants need to find and click on the butterflies to “catch” them. 

Ode is an 8 piece jewelry set (hair piece, earrings, necklace, pendant, brooch, bracelet, ring) which at this moment has 22 color variations. The challenge is to complete full sets of one color for your Ode butterfly collection; however, Ode pieces can only be obtained through participating in Ode Butterfly hunts and/or through trading with other collectors. New varieties of butterflies are occasionally added and some variations such as the Platinum and the Shades of Golden are extremely rare. 

To stay informed of when the Ode Butterfly Hunts are beginning please join the Ode Butterfly Collectors Subscription group by clicking on a kiosk at either Random’s WorthWhile Gallery in Ode or the Science Friday sim.

For More Information in Second LifeTM Contact:

Bjorlyn Loon, Science Friday
Elizabeth Tinsley, for Random Calliope Second Life 

Categories: Blogroll · Fashion Research Institute · Shengri La · art · fashion · micronation · science · secondlife
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Inching closer to the Edge: 28,350 prims in IBM OpenSim Shengri La Spirit

May 3, 2008 · 1 Comment

 

No, that’s not a typo.  Oddly enough, when I knocked off yesterday, I had 28,350 in the sim, which was kind of interesting considering where I left Spirit on Thursday, at 23,582.  

I began adding statuary to the build yesterday, with enormous bronze horses in a fountain on the pad in front of the trellis house, and horses entwine with vines and leaves at the entrances to the community center. 

I also began working on “smalls”: small items that I can intersperse throughout the build to add human interest and focus to the build.  Butterflies, petit fours, tea sets, and magazines, as well as a range of odds and ends like candles and flowers in vases. 

 

The next big push awaits terraforming.  Right now I’m really not too crazy about the terraforming tools in Spirit.  Raise land gives you an enormous peak! which, thankfully, Flatten then mashes.  Once I have the land brought up, then I can add a woodland grove with all that entails.  By the time it is done, I may even have a foxfire script!

I have noticed that between Monday (when I started seriously banging on Spirit) and now, Spirit’s installation has gotten appreciably more stable.  Now, I’ll get a crash at the end of a serious build session of 4-5,000 prims at a time.  Up to the point where I just overload the server, it runs fine and steady and everything performs well.  The major issue with linking I was having earlier in the week is gone.  There are still areas that need to be worked on, of course, but I have no doubt they’ll come to fruition soon enough.  I can really get a sense of how hard the developers are working behind the scenes.  It is uncommon for a simple end user (as everyone on our team knows, Coding/Scripting/Programming R Not Me) who is utterly befuddled by scripts/code/programming to be so exposed to the raw, breathing development process.

This is a really interesting experience, especially for a fashion designer-turned-CEO.  Nothing I’ve ever done has prepared me for being on point with new and untried code, and to drive it as hard as I can till I break it.  I never actually see the code for OpenSim, and I don’t have to get in there and bang on it myself.  I’m a true end-user. So it’s very different to feel the code changing literally under my hands, like a living breathing animal.  I can best describe it as a kitten, all whiskers and claws and fragile, but growing so fast that everytime you look away, its gotten a little bigger, a little faster.  That’s what being cradled in the lifestream of OpenSim code is like…and one of these days I’m going to look around and realize that cute little kitten has become a tiger.

The OpenSim effort is one part of our effort within virtual worlds, and I am eternally grateful for my team out of IBM, without whom none of this would be possible.  Zha, for resetting the Blade everytime I kick Spirit to its knees, even at some truly horrific hourse of the night; Dale, for o-so-responsive scripting on request; Kurt, for stepping up as IBM’s Fashion Research Institute liaison with the OpenSim development effort, Sean for being a great development community leader of the OpenSim community within IBM and Mike, for his role as the FRI-IBM Principle Investigator on this project, without whom none of us would be embarked on this journey.  We have many more unsung folks on the team, and it is impossible to thank them enough for their hard work and exceptional efforts on our behalf.  I truly look forward to seeing what comes next. 

Categories: secondlife